Video Game Advertising Takes a Step Forward III
There continues to be business activity in the embryonic field of video game advertising. As we've reported in the past here and here, this could be an interesting area to watch because of the repeated exposure that ads could receive, the attractive demographic of gamers, and the IP targeting capabilities of online games that could eventually follow the success of local online advertising.
San Jose Mercury News Tech reporter Dean Takahashi reported yesterday on the latest development in the field. Two former executives of mega gaming company Sega, will join the executive ranks of new video game ad company Adscape (think of it as a tech-savvy ad agency for video games).
It will split ad revenues with game publishers and it "promises to weave advertising into both video game landscapes and their embedded communications."
From the article:
For instance, Gilbert said, in a game in which a player goes to a cell phone store, the store could have real-world models of cell phones on display. If the player likes the phone, he could click a button and order one on the spot or step out of the game and go to a Web site for more information.
… In another example, he said players could communicate with friends from inside the game using the game’s own messaging system, or conduct online financial transactions while they’re still in a game.
The advantage of video game ads is that they can be well integrated and even involve products used within game play, as opposed to just being displayed somewhere. For example, Splinter Cell, a popular action game, has Sobe vending machines from which game characters can power up.
And with online gaming and Internet-connected consoles growing in use, it could create a fertile situation for delivering targeted ads and even bring in e-commerce capability for an immediate conversion. A great deal is yet to be developed (technologies and business models) in this space, but we'll keep an eye on it.